Saturday, October 25, 2008

New Wrath Beta Build: [9138] *Facepalm*

A new Wrath of the Lich King Beta Build, 9138, is incoming. And frankly it's all nerfs. Look away now if you are of a nervous disposition:

Skills
Holy

* Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
* Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ]) [*scratches head* no idea what's going on here]
* Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
* Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])


Protection

* Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])


Retribution

* Judgement of Command Holy damage reduced from 56% to 45%.
* Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
* Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
* Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])
* [Undocumented] JoW has now returned to an internal cooldown model. Cooldown appears to be 3-4 seconds, making mana returns approximately equal to 50% of Replenishment with less reliability.
* Hammer of Wrath can now only be used when the target is below 20% (was 35%)


Talents
Retribution

* Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
* Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
* The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
* Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
* Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])

Glyphs
Glyph of Crusader Strike - Reduces the mana cost of your Crusader Strike ability by 20%. (Old - Your Crusader strike deals 20% more damage when your target is incapacitated or stunned.)

(Source)


Yay, another nerf to Judgement damage, by another 20%. And most Seal damage has been nerfed too, by around the same amount.

Judgement debuff benefits have been nerfed by pretty much 50%. Proc rates are critical though, if they remain as they were then they are still good judgements.

Judgements of the Wise now restores 15% of base mana (down from 35%). This is not enough to maintain a full DPS rotation.

So yes, nerfs abound in this build.

EDIT:

Net Effects:

Seal Damage has been reduced by 20%. This is an overall reduction of ~4% on total damage, more than that on total threat (~10%?).

Judgement Damage reduced by 20%. Increased by 10%. This is an overall reduction of 12% on Judgement Damage.

Judgement Critical Damage reduced by 19%.*

Divine Storm damage is no longer Holy, reducing damage by 10%-50%. Damage boosted by 10%. At best, this is a reduction in DS damage by 1.1%.

Divine Storm Critical Damage reduced by 11%.*

Crusader Strike damage increased by 10%. Crusader Strike critical damage no longer gets a bonus. This is an increase in CS damage by 5-10% depending on crit rate.

JotW Mana returns 50% less than previous. This means that sustainable rotations will provide much less DPS including no use of Consecration, Exorcism or Art Of War's FoL effect. The impact is hard to estimate, but I'd say it's a loss of around 5% or more DPS on fights lasting more than 3 minutes.

*. The great unknown right now is Righteous Vengeance. How Does it stack, if at all? Does it roll? What are reasonable crit rates for DS and Judgement at lvl80 (because it definitely won't be as high as lvl70)? Hopefully more info about this talent will be forthcoming in the next few days.

Conservatively, I'd put this patch at a 5-8% DPS reduction for PvE for short fights, 10% or more on longer encounters. The effect in PvP is nothing short of devastating, to the extent that we are now once again vulnerable to Mana Burn as well as being more vulnerable to CC vs 2.4.3.

Not a good patch for us. And it's likely that this one will be going Live as 3.0.3.

5 comments:

Ardent Defender 25/10/2008, 05:31  
This comment has been removed by the author.
Ardent Defender 25/10/2008, 05:55  

This just Sucks!!!!

We should be now officially the most "nerfed" class in Beta.

Vaadren 25/10/2008, 11:27  

I don't know what they're planning to achieve with this. Lift our spirits, only to bring us back down, and kick us down another level to boot?

Thank god I'm in a raiding guild who sees my usefulness in raids. If this goes live, we'll be right back where we were in TBC.

At least the "nerf ret" talk will be gone. Instead, they'll be laughing about it again.

Bye bye viability, hello "lolret".

/shudder

Anonymous 25/10/2008, 12:27  

Systematic nerfs from patch to patch. Blizzard's devs were actually trying to make us believe those are not a permanent change. If you follow the patches for ret paladins you'll find a hard time trying to figure which ones are permanent or not. When the final patch comes live we'll get a small boost to few abilities so that way they could safely say that they kept their promise and leave us to rot like in TBC. I know Blizzard is never going to let paladins do damage, but i am looking forward to the new abilities 70-80. If they prove to be as pathetic as in TBC giving us no chance to "refill" the enormous loss of damage (no anti-CC, lame CC which doesn't count because it's from talents, no slow and no interrupt - and yes i am aware that Hammer of Justice has a interrupt effect which is btw useless because it's based on the fact that the opposite class must 100% use his pvp trinket in order for it to work) then the paladin will remain a lolret once again. GG Blizzard, thanks at least for your attention for paladins. We all knew the holy knight will remain a healer, but at least you tryed to make us feel better. Sadly attention is all you get for rolling a paladin - from the devs looking for a way to nerf you and from the WoW community - looking for a reason to laugh at you.

BigFire 25/10/2008, 20:24  

It gets better. These nerf also hit holy and protection paladin.

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